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Have you tried it?Īs I mentioned, I did not know your skills, so if you are not a programmer, then my recommendation with "lock" is actually not usefull, sorry. The DirectX SDK has a texture tool that I believe lets you do this. Basically my problem boils down to the lack of a software that allows to really edit mipmaps - no only create & save them from existing images. no transparency is supported which I often use). NVIDIA Texture Tools Exporter The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology. Opening hwoever, does not really work (e.g. We will use an height map created with Section 14.8, Simplex Noise : Figure 17.176. Its early initial work and a lot more is expected to be done. Thanks, but what do you mean with "lock"? Using the Nvidia Plugin I can only save mipmaps in Photoshop. This filter generates a normal map from a height map. copy something over it, or modify pixels arbitrarily), unlock, save. Then lock specific mip-layer, update it(e.g. If you are a programmer, you can just load DDS image. It depends what are you trying to do and what skills you posess. However, the problem is that after long tests with the different available algorithms and sharpening strengths I still think that at least the 2nd and 3rd of the smaller mips could look better if created manually.
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It allows you to convert images into RGB normal maps for use in per-pixel lighting applications.
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To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. GIMP Normal Map Plugin Cost Free Download Google Code (Archive) Description This is a plugin for GIMP version 2.0 and above. I am looking for a way to edit individual mipmaps within a DDS file.
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